Onderstaande tekst kreeg ik van Goswijn toegestuurd.
Het betreft nieuwe regels voor F3K. Verwacht word dat wij hier feedback over geven.
Als ik het goed begrijp blijven er nog maar 2 taken over. Klopt dat?
Alex
• Wingspan max. ........ 1500 mm
• Weight max. ........ 600 g
Radius of the nose, minimum 5 mm in all orientations (see F3B nose definition for measurement
technique).
The hand thrown glider must be launched by hand and are controlled by radio equipment acting on an
unlimited number of surfaces.
The hand thrown glider can be equipped with holes, pegs or reinforcements, which allow better grip of
the model aircraft by hand. The pegs must be stiff and remain a firm part of the model, neither
extensible nor retractable. Devices, which do not remain a part of the model during and after the
launch,
are not allowed.
The competitor may at any times change his model aircraft as long as they conform to the
specifications
and are operated at the assigned frequency.
Each competitor must provide five frequencies on which his model aircraft may be operated, and the
organiser may assign any of these frequencies for the duration of any round or the complete contest.
6.4.3. Definition of the flying field
The flying field should be reasonably level and large enough to allow several model aircraft to fly
simultaneously. The main source of lift should not be slope lift. The organiser must define the
launching
and landing area before the start of the contest and all launching and landings should happen within
this
area. Any launch or landing outside this area is scored zero for the flight.
A typical launching and landing area could be a rectangle 100m x 50m oriented with longer side
perpendicular to the wind direction.
6.4.4. Definition of landing
A landing is considered valid if:
• the glider comes to rest and at least one part of it touches the launching and landing area;
• the competitor catches the glider by hand (or if competitor is handicapped, his helper, if
launching was made by this person), while standing with both feet inside the launching and
landing area.
SC4.Vol.F6.07 Effective 1st January 2007 Page 22
6.4.5. Flight time
The flight time is measured:
• At task 1 from the moment the glider leaves the hands of the competitor
• At task 2 from the end of the launching interval
The flight time is measured to the moment the glider comes to rest on the ground or ground based
object or the competitor catches the glider by hand or the working time expires. One point will be
awarded for each full second the glider is flying, up to the given maximum flight time One point will be
deducted for each full second flown in excess of given maximum flight time.
The flight time is official if the launching happens from inside the launching and landing area and the
landing happens inside this area.
6.4.6. Organisation of rounds
The competitors are arranged in groups. A group should be a minimum of 5 pilots. The contest is
organised in qualifying, semi-final and fly-off rounds.
At qualifying rounds the task 1 and 2 is flown. The start and end of the working time are announced
with a sound-signalling device. The results are normalised within each group, 1000 points being the
basis for the winner of the group.
To the semi-final rounds the best pilot from each qualifying group proceeds. Other pilots, up to the
number of 24, proceed to semi-final according to their normalised results. In case of tie at last
proceeding places a draw decides.
At semi-final the pilots fly task 2 in three groups.
To the final group the best pilot from each semi-final group proceeds. Other five pilots proceed to final
according to their normalised results. In case of tie at last proceeding places, the pilot with better result
from qualifying round proceeds.
At fly-off eight pilots fly in one group. All pilots with non zero score proceed to the following
round. Usually the number of pilots is reduced by one at each consecutive round, so that at the
last round only two pilots compete for the total winner. If in any round all pilots get zero or
maximum score the round is repeated
For each round, the competitors receive at least 2 minutes preparation time, as announced by the
organiser. During the preparation time, the competitor is allowed to turn on and check his radio, but is
not allowed any launch of his glider, either outside or inside the launching and landing area.
6.4.7. Total winner
The winner is the pilot with best result from the last round at which two pilots were flying. The
third place gets the pilot who has been flying in the last but one round...>
6.4.8 Tasks
6.4.8.1. Task 1 “Last flight”:
During the working time, the competitor may launch the glider an undefined number of times, but only
the last flight is taken into account to determine the final result. The length of the flight is limited to 5
minutes. Any additional release of the glider annuls the proceeding timing. When the competitor
announces that he has completed his last flight (his official flight for this task), he must leave the
launching and landing area, together with his timekeeper.
Working time -7 minutes.
6.4.8.2. Task 2 “All up”:
All competitors of a group must launch their gliders simultaneously, within 3 seconds. The signal for
launching comprises from three short beeps each second and a continuous tone lasting three
seconds.
During continuous tone the glider has to leave the hand of the pilot. Releasing the glider earlier or later
SC4.Vol.F6.07 Effective 1st January 2007 Page 23
results in zero score for this flight. Maximum flight time is 3 minutes. Each flight time of the 3 attempts
of
each competitor is to be added up and will be normalised to obtain the final score for this task.
Example: Competitor A: 45+50+35 s = 130 s = 812.50 points
Competitor B: 50+50+60 s = 160 s = 1000 points
Competitor C: 30+80+40 s = 150 s = 937.50 points
6.4.8.3. Task for fly-off rounds
All competitors of a group must launch their model aircraft simultaneously, within a three
second period. The signal for launching comprises a three second countdown with a single
beep for each of those three seconds and a continuous tone lasting three seconds. During the
continuous tone the model aircraft has to leave the hand of the pilot. Releasing of the model
earlier or later results in zero score for this flight. Maximum flight time is 3 minutes.
When the first model lands or at three minutes flight time a thirty seconds interval starts. All
models must land within these thirty seconds.
The pilot whose model landed first receives a zero score or a pilot who released his model
before or after the three seconds interval for launching or whose model landed outside the
landing area or landed after the thirty seconds interval receives a zero score too.
Het betreft nieuwe regels voor F3K. Verwacht word dat wij hier feedback over geven.
Als ik het goed begrijp blijven er nog maar 2 taken over. Klopt dat?
Alex
• Wingspan max. ........ 1500 mm
• Weight max. ........ 600 g
Radius of the nose, minimum 5 mm in all orientations (see F3B nose definition for measurement
technique).
The hand thrown glider must be launched by hand and are controlled by radio equipment acting on an
unlimited number of surfaces.
The hand thrown glider can be equipped with holes, pegs or reinforcements, which allow better grip of
the model aircraft by hand. The pegs must be stiff and remain a firm part of the model, neither
extensible nor retractable. Devices, which do not remain a part of the model during and after the
launch,
are not allowed.
The competitor may at any times change his model aircraft as long as they conform to the
specifications
and are operated at the assigned frequency.
Each competitor must provide five frequencies on which his model aircraft may be operated, and the
organiser may assign any of these frequencies for the duration of any round or the complete contest.
6.4.3. Definition of the flying field
The flying field should be reasonably level and large enough to allow several model aircraft to fly
simultaneously. The main source of lift should not be slope lift. The organiser must define the
launching
and landing area before the start of the contest and all launching and landings should happen within
this
area. Any launch or landing outside this area is scored zero for the flight.
A typical launching and landing area could be a rectangle 100m x 50m oriented with longer side
perpendicular to the wind direction.
6.4.4. Definition of landing
A landing is considered valid if:
• the glider comes to rest and at least one part of it touches the launching and landing area;
• the competitor catches the glider by hand (or if competitor is handicapped, his helper, if
launching was made by this person), while standing with both feet inside the launching and
landing area.
SC4.Vol.F6.07 Effective 1st January 2007 Page 22
6.4.5. Flight time
The flight time is measured:
• At task 1 from the moment the glider leaves the hands of the competitor
• At task 2 from the end of the launching interval
The flight time is measured to the moment the glider comes to rest on the ground or ground based
object or the competitor catches the glider by hand or the working time expires. One point will be
awarded for each full second the glider is flying, up to the given maximum flight time One point will be
deducted for each full second flown in excess of given maximum flight time.
The flight time is official if the launching happens from inside the launching and landing area and the
landing happens inside this area.
6.4.6. Organisation of rounds
The competitors are arranged in groups. A group should be a minimum of 5 pilots. The contest is
organised in qualifying, semi-final and fly-off rounds.
At qualifying rounds the task 1 and 2 is flown. The start and end of the working time are announced
with a sound-signalling device. The results are normalised within each group, 1000 points being the
basis for the winner of the group.
To the semi-final rounds the best pilot from each qualifying group proceeds. Other pilots, up to the
number of 24, proceed to semi-final according to their normalised results. In case of tie at last
proceeding places a draw decides.
At semi-final the pilots fly task 2 in three groups.
To the final group the best pilot from each semi-final group proceeds. Other five pilots proceed to final
according to their normalised results. In case of tie at last proceeding places, the pilot with better result
from qualifying round proceeds.
At fly-off eight pilots fly in one group. All pilots with non zero score proceed to the following
round. Usually the number of pilots is reduced by one at each consecutive round, so that at the
last round only two pilots compete for the total winner. If in any round all pilots get zero or
maximum score the round is repeated
For each round, the competitors receive at least 2 minutes preparation time, as announced by the
organiser. During the preparation time, the competitor is allowed to turn on and check his radio, but is
not allowed any launch of his glider, either outside or inside the launching and landing area.
6.4.7. Total winner
The winner is the pilot with best result from the last round at which two pilots were flying. The
third place gets the pilot who has been flying in the last but one round...>
6.4.8 Tasks
6.4.8.1. Task 1 “Last flight”:
During the working time, the competitor may launch the glider an undefined number of times, but only
the last flight is taken into account to determine the final result. The length of the flight is limited to 5
minutes. Any additional release of the glider annuls the proceeding timing. When the competitor
announces that he has completed his last flight (his official flight for this task), he must leave the
launching and landing area, together with his timekeeper.
Working time -7 minutes.
6.4.8.2. Task 2 “All up”:
All competitors of a group must launch their gliders simultaneously, within 3 seconds. The signal for
launching comprises from three short beeps each second and a continuous tone lasting three
seconds.
During continuous tone the glider has to leave the hand of the pilot. Releasing the glider earlier or later
SC4.Vol.F6.07 Effective 1st January 2007 Page 23
results in zero score for this flight. Maximum flight time is 3 minutes. Each flight time of the 3 attempts
of
each competitor is to be added up and will be normalised to obtain the final score for this task.
Example: Competitor A: 45+50+35 s = 130 s = 812.50 points
Competitor B: 50+50+60 s = 160 s = 1000 points
Competitor C: 30+80+40 s = 150 s = 937.50 points
6.4.8.3. Task for fly-off rounds
All competitors of a group must launch their model aircraft simultaneously, within a three
second period. The signal for launching comprises a three second countdown with a single
beep for each of those three seconds and a continuous tone lasting three seconds. During the
continuous tone the model aircraft has to leave the hand of the pilot. Releasing of the model
earlier or later results in zero score for this flight. Maximum flight time is 3 minutes.
When the first model lands or at three minutes flight time a thirty seconds interval starts. All
models must land within these thirty seconds.
The pilot whose model landed first receives a zero score or a pilot who released his model
before or after the three seconds interval for launching or whose model landed outside the
landing area or landed after the thirty seconds interval receives a zero score too.